Here you'll find most of my work as a Level Designer. It all started with the game "Myth" by Bungie in 1997-8. I created many multiplayer levels and also a 4 map single player campaign which required a lot of work in different aspects. Level design, 3D modelling, terrain, concepting, scripting, sound, artwork etc... Many different tools were needed to create all custom content, but it was a lot of fun and the positive feedback from the community made up for the hard work in my spare time. I also joined a map making group called Creation, which was very successfull and delievered many high quality maps and campaigns.
After this period I discovered Unreal Tournament 2003. First only as a player but then started to learn the Unreal Editor and just started to create my own multiplayer levels. I always loved to create game environments in 3D and all that was involved. Since I also enjoy playing the game a lot, I mainly focused on gameplay of the levels and performance. I always enjoyed finding new ways to improve my work, trying things out as good as I could in the short time I had. I also enjoyed having a dialog going with community members about the game and my maps, many were very helpful in giving feedback. I continued mapping after UT2004 was released, and some of my maps were very successfull even in the competitive community.