MythII - Multiplayer MapsMythII - The Seventh GodMythII - Under Myrkridian StandardsUT2K3 - DM-CavediggerUT2K3 - DM-BetalusUT2K3 - DM-GooseUT2K4 - DM-Goose2k4UT2K4 - DM-CBP2-AchillesUT2K4 - DM-WaistenUT2K4 - DM-Fractionary-X2UT2K4 - DM-UCMP2-SaikoUT2K4 - DM-SomaUT2K4 - DM-1on1-ReverseWarPath - DM-Breach
UT2K4 - DM-1on1-Reverse

UT2K4 - DM-1on1-Reverse

Once in a while I throw out a map for Unreal Tournament. This is my latest creation, a 1on1 map, especially designed for fast and furious gameplay. When I came to the point where the map was nearing completion, the editor started to crash frequently on this map. After hours of trying to fix it, I couldnt really find the problem. I decided to give up on it. A few months later, I gave it another try and luckly I managed to fix the bug but only temporarly, which aloud me to finally finish the map. I would have liked to add a few more things, but I didnt have the patient to work along with this bug showing up every little change I made. I built this map in my spare time over a period of about 12 months, most of the time not working on it.

Goal of this map was to create a well playing 1on1 map, that suits all playing styles. Visuals where added in a way so it doesnt hurt gameplay and make it a bit less boring, not trying to archive a certain "never seen before" theme or effect. Tho ther are a couple custom meshes and textures I made.

Hope you enjoy.

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